Mac Catalyst. Native Mac apps built with Mac Catalyst can share code with your iPad apps, and you can add more features just for Mac. In macOS Big Sur, you can create even more powerful versions of your apps and take advantage of every pixel on the screen by running them at native Mac resolution. Apps built with Mac Catalyst can now be fully controlled using just the keyboard, access more iOS. Xamarin.Mac allows for the development of fully native Mac apps in C# and.NET using the same macOS APIs that are used when developing in Objective-C or Swift. Because Xamarin.Mac integrates directly with Xcode, the developer can use Xcode's Interface Builder to create an app's user interfaces (or optionally create them directly in C# code).
JetBrains Rider supports creating and working with Xamarin applications for both Android and iOS. Although currently JetBrains Rider does not provide a designer or a previewer for Xamarin forms, you can still benefit from code analysis, coding assistance, and debugging features in C#, VB.NET, and other languages, as well as from general IDE features, such as the integrated VCS client.
Xamarin Apps For Macos Windows 10
If other tools that Xamarin relies on (for example, Android SDK, Android Emulator) are configured properly, you will be able to build and run your Xamarin application right from the JetBrains Rider IDE.
Xamarin SDK
To develop Xamarin Applications you need to have a Xamarin SDK on your machine. There are two different Xamarin SDKs — for iOS/Mac and for Android.
Xamarin SDK consists of two parts:
JetBrains Xamarin SDK
JetBrains Rider can use different Xamarin SDKs, for example the one from Visual Studio. However, if you do not have Visual Studio on your machine, you can use JetBrains Xamarin SDK prepared and packed by the JetBrains Rider team.
JetBrains Xamarin SDK is a custom build of Xamarin GitHub sources with some improvements and additional code.
Currently JetBrains Xamarin SDK lacks some features compared to Visual Studio Xamarin SDK, but it is in the process of constant improvement.
JetBrains Xamarin SDK is available for Windows and macOS:
There are two JetBrains Xamarin SDK builds available on Windows targeting the following platforms:
There are two JetBrains Xamarin SDK builds available on macOS targeting the following platforms:
Before you start
Xamarin aims to be executed on a variety of different platforms and therefore Xamarin development relies on several different tools for building and running your applications.
On Windows, you can develop Xamarin applications for any platform, but local build and run/debug is limited to Android devices and emulators.
If you use Visual Studio Xamarin SDK, you will be able to build and run your application on iOS and macOS. Run shell script for mail macos mojave. To do so, configure a Mac agent accessible on the network, and then connect to it (Tools | iOS | Xamarin Mac Agent).
On macOS, you can develop, build and run fully cross-platform Xamarin applications.
You can check the status of Xamarin tools and install or update them on the Environment page of JetBrains Rider settings Ctrl+Alt+S:
Create and open Xamarin projects
JetBrains Rider supports creating new and working with existing projects. Project templates are available, too.
You can create a new Xamarin project in a new solution using File | New.. or add a new Xamarin project to the existing solution by right-clicking the solution or solution folder node in the Solution Explorer, and choosing Add | New Project.
Xcode integration on macOS
When developing Xamarin applications on macOS, it is recommended to edit resource files and connect resources to code using Xcode.
You can use context menus of .storyboard, .xib, .plist files or of the Xamarin macios project node to open them in Xcode.
If the file or project has never been opened in Xcode before, JetBrains Rider will generate an Xcode project as follows:
When the project structure is ready, Xcode will start automatically and you can use it to edit resources. Every time Rider receives focus, it looks for changes (edits in existing files, new files, removed files) and integrates these changes into the Xamarin .NET project. It modifies .designer.cs parts of user types (inherited from
NSObject ) and copies back all changed resources.
All Xcode-related events are printed in the Xcode console tool window, which appears when you open resources or projects in Xcode:
When you create a new Xamarin macios project![]() ![]()
When you made changes in Xcode and then switch to Rider
Run and debug Xamarin applications
When you create or open a Xamarin project, JetBrains Rider automatically creates run/debug configurations for each Xamarin project in the solution.
If you want to adjust something in the way your application starts and executes, you can edit and create new run/debug configurations. When you start a Xamarin application from the IDE, you can use the corresponding selector on the navigation bar to choose which configuration should be used:
Debug a Xamarin project, which was not created with JetBrains Rider
Webinar recording: Better Xamarin Development with Rider for Mac
You can also watch this webinar recording where Dylan Berry explores the various ways Rider can help you improve your coding speed and quality when developing Xamarin apps.
Webinar agenda:
Xamarin Mac Os App
Xamarin Apps For Macos Windows 7
Last modified: 6 July 2020
Native Mac apps built with Mac Catalyst can share code with your iPad apps, and you can add more features just for Mac. In macOS Big Sur, you can create even more powerful versions of your apps and take advantage of every pixel on the screen by running them at native Mac resolution. Apps built with Mac Catalyst can now be fully controlled using just the keyboard, access more iOS frameworks, and take advantage of the all-new look of macOS Big Sur. There’s never been a better time to turn your iPad app into a powerful Mac app.
Designed for macOS Big Sur.
When an app built with Mac Catalyst runs on macOS Big Sur, it automatically adopts the new design. The new Maps and Messages apps were built with the latest version of Mac Catalyst.
Get a head start on your native Mac app.Xamarin Apps For Macos Windows 10
Your iPad app can be made into an excellent Mac app. Now’s the perfect time to bring your app to life on Mac. The latest version of Xcode 12 is all you need. Begin by selecting the “Mac” checkbox in the project settings of your existing iPad app to create a native Mac app that you can enhance further. Your Mac and iPad apps share the same project and source code, making it easy to make changes in one place.
Optimize your interface for Mac.
Your newly created Mac app runs natively, utilizing the same frameworks, resources, and runtime environment as apps built just for Mac. Fundamental Mac desktop and windowing features are added, and touch controls are adapted to the keyboard and mouse. By default, your app will scale to match the iPad’s resolution. On macOS Big Sur, you can choose “Optimize interface for Mac” to use the Mac idiom, running your app using the native resolution on Mac. This gives you full control of every pixel on the screen and allows your app to adopt more controls specific to Mac, such as pull-down menus and checkboxes.
Even more powerful.
The new APIs and behaviors in macOS Big Sur let you create even more powerful Mac apps. Apps can now be fully controlled using just the keyboard. You can create out-of-window and detachable popovers, control window tabbing using new window APIs, and make it easier for users to select photos in your app by using the updated Photos picker. iOS Photos editing extensions can now be built to run on Mac. And your app is even easier to manage when it’s running in the background with improved app lifecycle APIs.
New and updated frameworks.
Mac Catalyst adds support for new and updated frameworks to extend what your apps can do on Mac. HomeKit support means home automation apps can run alongside the Home app on Mac. The addition of the ClassKit framework lets Mac apps track assignments and share progress with teachers and students. Plus, there are updates to many existing frameworks, including Accounts, Contacts, Core Audio, GameKit, MediaPlayer, PassKit, and StoreKit.
Tools and resources.
Download Xcode 12 beta and use these resources to build native Mac apps with Mac Catalyst.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2020
Categories |